It should be possible to create a physical 16KB Ultimax cartridge based on the CRT file, but that will require some extra hardware, of course. I haven't been able to verify that solutions like EasyFlash and Kung Fu Flash are actually compatible with the MAX Machine (or even some of the early C64 boards).
I don't have the notions to be sure but I highly doubt that these 2 options will work.The cartridge would have to be made specifically for them to work. Thank you very much too
A zen-like exercise in tedium. should have stayed in the 80s with it's ancient design & gameplay. the 'sound' (*EEEEK*, *EEEEK*) makes my EARS BLEED. 4/10, with better audio and graphics likely 6/10...
still one of the better one's in this compo, IF you turn your speakers off.
Very nice game and mechanics. Love the art and style. And besides that mines are always a cool setting. The squeaking sound is a clever addition. Superb!
Amazing, I so dig the novel idea and the murky graphics! Question: would it be totally out of the question to natively build Old Mine Hoist for the humble C128, too? It doesn't have to have any extra features at all - just a native Commodore 128 build would mean _so_ much for the C128 community, given how tiny our library of games is. It would be a huge boon and a great deal of good-will!
Sure! I had to re-arrange the memory layout slightly, but I've now added a download with a native C128 build. Please note that I don't have any Commodore 128 hardware to test this on myself, but it seems to work just fine in the VICE C128 emulator.
Thanks not only for your reply and for even considering a port, but also for doing it (in a super speedy manner, on top of that!). From what I understand, it wasn't too much of a hassle adjusting your and I hope you got a kick out of it! 🙂
On behalf of the Commodore 128 community, thank you again! 👍
You're welcome! As a little "bonus", I've also added native C128 builds of my previous Craptastic games "Wave Hero" (2018) and "Rainbow Edge Run" (2020). The latter will probably have some glitches in the rainbow when running on NTSC, though.
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Do you know it there's a way to test it on a real max machine?
I think it must be burned into a real cartridge.
Thx for the game !!!!!!
It should be possible to create a physical 16KB Ultimax cartridge based on the CRT file, but that will require some extra hardware, of course. I haven't been able to verify that solutions like EasyFlash and Kung Fu Flash are actually compatible with the MAX Machine (or even some of the early C64 boards).
Thx for the reply.
I don't have the notions to be sure but I highly doubt that these 2 options will work. The cartridge would have to be made specifically for them to work.
Thank you very much too
I created a 16KB Ultimax cartridge using a Versa64Card and tested it on a real MAX machine, it works.
Tried with the other game converted to MAX (Wave Hero) and no luck.
Thanks for testing this on an actual MAX Machine! Very cool that it works!
A zen-like exercise in tedium. should have stayed in the 80s with it's ancient design & gameplay. the 'sound' (*EEEEK*, *EEEEK*) makes my EARS BLEED. 4/10, with better audio and graphics likely 6/10...
still one of the better one's in this compo, IF you turn your speakers off.
Very nice game and mechanics. Love the art and style. And besides that mines are always a cool setting. The squeaking sound is a clever addition. Superb!
This may be my favourite game of the competition so far. Such a great concept and beautifully designed.
Amazing, I so dig the novel idea and the murky graphics! Question: would it be totally out of the question to natively build Old Mine Hoist for the humble C128, too? It doesn't have to have any extra features at all - just a native Commodore 128 build would mean _so_ much for the C128 community, given how tiny our library of games is. It would be a huge boon and a great deal of good-will!
Sure! I had to re-arrange the memory layout slightly, but I've now added a download with a native C128 build. Please note that I don't have any Commodore 128 hardware to test this on myself, but it seems to work just fine in the VICE C128 emulator.
Thanks not only for your reply and for even considering a port, but also for doing it (in a super speedy manner, on top of that!). From what I understand, it wasn't too much of a hassle adjusting your and I hope you got a kick out of it! 🙂
On behalf of the Commodore 128 community, thank you again! 👍
You're welcome! As a little "bonus", I've also added native C128 builds of my previous Craptastic games "Wave Hero" (2018) and "Rainbow Edge Run" (2020). The latter will probably have some glitches in the rainbow when running on NTSC, though.
Wow, that’s really great! The physics must be a tough nut. 276 on my first go, Roy :P
And 328. Dynamite is nasty.
Thanks! There's no real physics (i.e. math) going on here, though. Just fairly simple code and lookup tables.
Oh wow! This is such a cool entry. Excellent work.
Only managed 192 on my first go, but I'm sure I can do better.
UPDATE: I then got 268 later.
Thanks, Roy! I'm looking forward to finally get some time to play your "BrumBrum" game this weekend!