A downloadable game

This game has been submitted to the 2022 Reset64 4KB Craptastic Game Competition.

Gameplay

The objective of the game is to lower a small hoist cage as deep as possible into an old abandoned mine.

The hoist cage swings from side to side, and there are wood obstacles on both sides which must be avoided to prevent damaging the cage. When the cage gets too damaged, it will break off the hoist cable and fall into the abyss, ending the game.

The hoist moves downwards at a constant speed, but you may halve or double its speed by pushing the joystick up or down. Note that the cage will take more damage if it hits an obstacle while moving at double speed.

Beware: Some of the deeper mining levels contain old and unstable dynamite, which might explode and severely damage the hoist cage!

Controls

Use a joystick in port two:

UpHalve the hoist speed temporarily
DownDouble the hoist speed temporarily

When the game has ended, press the fire button to return to the title screen.

PAL/NTSC compatibility

The game has been developed for and tested on PAL machines. It should also work on NTSC, but will run faster.

Credits

Game design and programming by Geir Straume.

Copyright © 2022 Geir Straume

Install instructions

The zip file contains a D64 disk image which can be launched in a Commodore 64 emulator such as VICE.

A native build for the Commodore 128 is also available.

Download

Download
OldMineHoist_v1.0.zip 5 kB
Download
oldminehoist128.prg 4 kB

Comments

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(7 edits)

A zen-like exercise in tedium. Should have stayed in the 80s with it's ancient design & gameplay.  The "sound" (*EEEEK*, *EEEEK*) makes my EARS BLEED. 4/10, with better audio and graphics likely 6/10...

Still one of the better one's of this compo, IF you turn your speakers off.

(1 edit)

Very nice game and mechanics. Love the art and style. And besides that mines are always a cool setting. The squeaking sound is a clever addition. Superb!

This may be my favourite game of the competition so far. Such a great concept and beautifully designed.

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Amazing, I so dig the novel idea and the murky graphics! Question: would it be totally out of the question to natively build Old Mine Hoist for the humble C128, too? It doesn't have to have any extra features at all - just a native Commodore 128 build would mean _so_ much for the C128 community, given how tiny our library of games is. It would be a huge boon and a great deal of good-will!

Sure! I had to re-arrange the memory layout slightly, but I've now added a download with a native C128 build. Please note that I don't have any Commodore 128 hardware to test this on myself, but it seems to work just fine in the VICE C128 emulator.

Thanks not only for your reply and for even considering a port, but also for doing it (in a super speedy manner, on top of that!). From what I understand, it wasn't too much of a hassle adjusting your and I hope you got a kick out of it! 🙂

On behalf of the Commodore 128 community, thank you again! 👍

You're welcome! As a little "bonus", I've also added native C128 builds of my previous Craptastic games "Wave Hero" (2018) and "Rainbow Edge Run" (2020). The latter will probably have some glitches in the rainbow when running on NTSC, though.

(1 edit)

Wow, that’s really great! The physics must be a tough nut. 276 on my first go, Roy :P

And 328. Dynamite is nasty.

Thanks! There's no real physics (i.e. math) going on here, though. Just fairly simple code and lookup tables.

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Oh wow! This is such a cool entry. Excellent work.
Only managed 192 on my first go, but I'm sure I can do better.

UPDATE: I then got 268 later.

Thanks, Roy! I'm looking forward to finally get some time to play your "BrumBrum" game this weekend!